Summary:.Orthoplastic surgery is a multidisciplinary approach that is well-studied for extremity trauma, but not for musculoskeletal oncologic reconstruction.Here, the authors describe the application of a collaborative orthoplastic approach for the management of primary musculoskeletal neoplasms and evaluate its impact.The collaboration protocol,
The anthologion Athos Lavra E-108: A Greek-Slavonic liturgical manuscript
The codex Athos Lavra E-108 is a musical liturgical manuscript from the end of the 14th century.The change of the liturgical rite in the course of the 13th century was Elastic an important impulse for the development of the kalophonic style of Byzantine music.All LED Lighting genres of chant underwent a great change.Lavra E-108 contains both chants
Babesia gibsoni Infection in a Cat with Immune-Mediated Haemolytic Anaemia and Thrombocytopenia
Tick-borne haemoparasite Babesia gibsoni has been detected rarely in cats, in surveys of apparently healthy animals.In stored blood from a 6-year-old male-neutered domestic shorthair cat in Hong Kong, B.gibsoni DNA was detected retrospectively using PCR for Babesia spp.18S rRNA and mitochondrial LED Lighting cytochrome B genes, followed by sequenci
Direct binding to GABARAP family members is essential for HIV-1 Nef plasma membrane localization
Abstract HIV-1 Nef TIE-DYE Hoodie is an important pathogenic factor for HIV/AIDS pathogenesis.Studies have shown that the association of Nef with the inner leaflet of the plasma membrane and with endocytic and perinuclear vesicles is essential for most activities of Nef.Using purified recombinant proteins in pull-down assays and by co-immunoprecipi
Psychological Impact of Virtual Reality Gaming on the Formation of Self-Image in Early School-Age Children
The article investigates the problem of interaction between a modern primary school-aged Dong Quai (Angelica) child and the field of virtual reality gaming and, in particular, the impact of virtual reality on the formation of self-image.Our study enabled us to explore the differences in the self-image in active and non-active players of roleplaying